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Season 20 Balancing Buffer Period
We’ve just launched a balancing patch!
We’ve released this patch prior to the release of the season to ensure sufficient time for play-testing. This should catch any unintended mechanics and consequences of the patch. This means that until Season 20 is formally launched, we may launch hot-fixes.
Once Season 20 is launched*, the card stats/mechanics will be static for the season. There may be extraordinary cases where a mechanic slips through but in those cases we will signal through our communication channels in advance and ask for community input. That said, we expect this new process to significantly decrease the probability of such a situation arising (this happened in Season 19 and we heard your feedback loud and clear).
This was the first round of balancing where we actively sought community input. We were delighted by the response and looked through over 40 unique sheets of community suggestions. Many of the sheets were based on objective data and showed a commitment to the best interest of the game. Others were less polished but were fun to look at nonetheless! We see this as one of the initial steps towards bringing the community closer to the act of co-creation around Axie.
Let’s discuss a bit about the reasoning behind balancing changes. In short, the primary goal of card balancing is to ensure that each card is distinct and sufficiently powered so that all cards can be seen as having a balanced set of strengths and weaknesses. We believe that a well balanced game is more fun. As our game becomes more fun, the economy strengthens which we know is very important.
You can observe the balancing changes below:
* We’re targeting 2 weeks from now for the launch of Season 20.