Origins Season 4: Epic Era Now LIVE
Welcome to the Epic Era! Time to up the ante!
The Epic Era is here with a prize pool of over 39,000 AXS up for grabs!
We’ve introduced First Mover Advantage updates for the Origins S4 Epic Era.
We’ve made minor balancing updates to the Last Stand Rune and Stamp Charms, as well as updated in-game text for better readability.
A New Era
Congratulations to all Lunacians for the hard earned placements in the Rare Era! The competition on the Ladder was the fiercest we've ever seen. Many Lunacians enjoyed their climb to the top of the leaderboard thanks to the latest Ranked Progression changes. Plus, the new Keep mechanic kept each turn exciting and allowed all teams to make outplays.
At the top ranks, the Rare Era saw a lot of competition between teams of Topaz, Sustain, Jinx, Aggro Beasts, Bleed Beasts and even Poison. Which teams will dominate in the Epic Era?
AXS Leaderboard Rewards for Epic Era
In the Epic Era, Lunacians will battle it out to win part of the ~39K AXS prize pool. That’s 35% of the total prize pool! There will also be bonus rewards on the line, which you can see below.
First Mover Advantage Updates in Origins
In Origins, going first often provides advantages like being ahead in tempo, not worrying about secrets, and having opportunities to disrupt opponents. However, there can be drawbacks: less control over cards and limited options cause inconsistent starts.
We introduced the Keep mechanic and the standardized Energy to Card Draw to even out this advantage. However, this gave the starting player an even greater advantage over the other player.
In the Epic Era and beyond, Player 1 will set the tone and require responses from Player 2. Player 2 will have more options with their first Free Keep, and will also reach 3 Energy first. This gives Player 2 a fairer chance against Player 1’s natural advantage.
Here’s a summary of the First Mover Advantage updates you can expect in the Epic Era:
Player 1 will no longer have a Free Keep.
Player 2 will retain their First Keep until they use it (previously, it would expire after Round 1).
On Turn 5, player 1's energy will be reduced to 2 (previously 3).
On Turn 5, player 1's card draw will be reduced to 4 (previously 5).
These adjustments aim to create a more balanced playing field where both players have equal opportunities to succeed and strategize, regardless of whether they go first or second.
As always, we'll be looking closely at the data and community feedback around this update.
Rune and Charm Updates
We’ve made some minor updates to three charms and one Rune for the Epic Era.
Last Stand (Mech Rune)
Bonus Stat reduced to +40% (was +50%)
Moon Stamp, Sun Stamp, Rocket Stamp (Neutral Charms)
Penalty changed to -15% DMG (was -10% Base ATK)
Improved Rules Texts
We updated the rules texts for Cards, Runes, Charms, and Tooltips to help players better understand the game itself. We hope these changes will be welcome to both new players and veterans alike! As always, feel free to let us know how you feel about these updates.
See you in the Arena! ⚔️