Key Points
The Axie Vibeathon Top 8 is here! Meet the eight community finalists advancing to Round 2. Play their games and give the builders your feedback.
Each finalist receives 250 USDC in AI tool support on October 9. They’ll compete for a share of the Vibeathon’s 20,000 bAXS community prize pool.
Round 2 runs October 11 to November 7, with the final showcase on November 12. The full builder brief arrives October 9, covering requirements, judging, and submission instructions.
The Axie Vibeathon Top 8 is here.
An Axie’s body parts become a tower defense loadout. Its genes become combat skills. A Ronin collection becomes a tactical squad.
These builders are giving familiar Axies new ways to play. Now, eight community finalists advance to Round 2 to turn their prototypes into complete games.
Meet the finalists
Round 1 judged each prototype on Axie Core integration (35%), gameplay (25%), product vision (20%), feasibility (10%), and prototype and documentation quality (10%). Each valid entry received three independent judge scores.
These eight games advance to Round 2. Listed alphabetically by game, without ranking.
Axie Arena: Draft and Clash by exidz
Draft your Axies and let them fight in an auto-battler built around Origins art and abilities. Climb the Ranked ladder or face waves of Chimeras in Chaos mode.
Axie Bastion by YCG
An Axie’s class and body parts shape its role in this tower defense game. Matching parts connect neighboring Axies, making placement part of the strategy.
Axie: Lost Bonds by TactiCards
Bond with Chimeras in a creature-collecting RPG. Axie body parts determine skills in turn-based battles, with evolved parts offering alternative versions.
Axrania by Hardcodepunk
Bring an Axie collection into isometric squad combat by entering a public Ronin address. Body parts determine attacks, while high ground shapes your tactics.
Emberward by xenoshiba
Axie genes become combat skills in a tactics game inspired by Final Fantasy Tactics and Mewgenics.
Kotaro the way of a million ways by KingSopa
Follow Kotaro along the way of the blade in a roguelite adventure.
Lunacia Wildseed by lmoul
Build a farm on your home island, then battle waves of enemies for rare seeds. Each trip feeds the next stage of your farm.
Lunakai by StivenDev
Your Axies take 3D form from their on-chain genes in a browser-based tactical RPG. Fight grid-based battles across Lunacia’s five biomes.
From prototype to complete game
Round 2 asks builders to finish a focused Axie game and learn from people playing it. Release early. Watch where players struggle and what brings them back. Use those observations to decide what needs work.
We’ll send each finalist 250 USDC in AI tool support on October 9. The full Round 2 brief follows that day, covering requirements, judging, and submission instructions.
The schedule
October 9: Full Round 2 brief and AI tool support.
October 11, 9 PM PHT | 9 AM EDT: Round 2 begins.
November 7, 9 PM PHT | 8 AM EST: Final submissions close.
November 12: Final showcase.
Lunacians, take a turn
Pick a game and give it a full playthrough. Each finalist has a dedicated thread in the Axie Discord where YOU can share feedback directly with the builder.
Tell them where you got stuck or what kept you playing. A specific observation gives them something to work with.
To everyone who submitted a game in Round 1, thank YOU for building. Keep going.
The next Axie game can come from someone playing today.










