Last week, the Axie community gathered to dive deep into the future of Lunacia — Atia’s Legacy, the Axie MMO. Hosted by RyanAF, this town hall featured candid insights from co-founders Trung and Jihoz, covering game design, economy, lore, and the road ahead.
Let’s dive into the key takeaways 👇
Why Now is the Time for the Axie MMO
Axie has long dreamed of building an MMO — a genre naturally aligned with blockchain's strengths like player-owned economies, social systems, and guild coordination.
Trung admitted that past attempts at building multiple games simultaneously created fragmentation, making MMO focus difficult. Now, Sky Mavis is ready to consolidate around one flagship experience.
🔍 Jiho Insight: “We had to fulfill our promises first — Origins, Homeland, Classic, the Bounty Board. Now that we’ve delivered, it’s time to dream big again.”
MMOs allow for systems like war, diplomacy, and player-created content, which can fuel both emotional and economic engagement in Web3.
Trailer Reactions + Community Sentiment
Atia’s Legacy hit 15M+ pre-registrations and over 10M+ views trailer, confirming strong demand.
Top interests from community polls:
PVP squad combat
Dungeon exploration
Social MMO elements
🔍 Trung Insight: “We’re using this trailer not just to hype, but to test ideas. Not everything shown will make it in — but your feedback shapes what does.”
The trailer also teased new species and mechanics, like Chimera, Helios and guild-based warfare.
Playtest Expectations
Playtest arrives this summer, but access will be limited and strategic.
The goal is not mass onboarding, but qualitative iteration through engaged players like:
Mystic Axie holders
Players with deep design feedback history
Community leaders who can amplify the playtest experience
⚠️ Jiho Reminder: “Opening access too widely too soon can backfire — especially if new players have a rough first impression.”
Design Pillars of Atia's Legacy
Squad-Based Combat: A break from traditional MMO design — players manage a team, not just one avatar.
Micro and macro skill expression is key: positioning, timing, and synergy between characters.
Build Diversity:
No hard restrictions on equipment by class.
Stat thresholds and level gates encourage experimentation.
🔍 Trung Insight: “We want different but effective builds — tanks that use damage-dealer skills, support Axies with unexpected passives.”
Combat Autonomy:
Important PVP battles will require manual skill.
Routine tasks (like production and farming) may become automated over time.
Land Utility in Atia’s Legacy
Land will have its own progression system
Land Owners may be able to build Dungeons on their plots
Land Items could enhance the strength of mobs guarding dungeons
Dungeons could function as Portals, similar to Solo Leveling
🔍 Trung Insight: “Land is no longer just a base — it’s a canvas for content, conflict, and cooperation.”
Economic Principles: Web3-First Thinking
Inspired by Eve Online, Runescape, and real-world economies.
Core elements include:
Player specialization and trade
Resource scarcity tied to territory
Destruction-based sinks via warfare
Emotional spending through social ties
Jiho Quote: “Wars make people spend — not just to earn, but because they want to win, protect, and flex for their guild.”
Guild wars and alliances will drive not only gameplay but long-term economic sustainability.
Axie Core, Lore, and More
Axie Core Integration: Veteran Axie holders may gain early benefits, but progression will be balanced for fairness.
Level Syncing and Dungeon Entry Requirements will ensure:
Balanced matchmaking
Fair squad compositions
Lore Deepens:
Multiple species origins teased
Economic systems will tie into world narrative
Kotaro may be a prototype for a “Supreme Axie”
Community Q&A Highlights
Skill Expression:
Combat Skill: 7–8/10 importance
Strategic Thinking (guilds, diplomacy): 8–9/10
Will rewards from current games shift to the MMO?
Too early to say. Focus is on placing rewards where they’re most effective.
Will newcomers be at a disadvantage?
Server progression systems and economic onboarding will keep things fair.
Is the game free to play?
Yes. No NFT required to start but players will eventually want to deepen their journey via ownership.
Final Thoughts from the Founders
Jiho: “This is the game we’ve always dreamed of — one that unites everything we’ve learned over seven years, together with you.”
Trung: “The industry is no longer saying how Axie failed. They’re asking how Axie succeeded — and what we’ll build next.”
This is just the beginning. Join us as we shape Lunacia’s next era. 🛡️